

- How to make a rom hack with soniced how to#
- How to make a rom hack with soniced install#
- How to make a rom hack with soniced 64 Bit#
- How to make a rom hack with soniced zip file#
- How to make a rom hack with soniced zip#
BTW, All these games fit one a 1GB SD Card. You can get those here with the instructions page.


How to make a rom hack with soniced install#
Make sure you also install the SPED files/directory which is the OS. Recommended to create multiple folders in the root directory on the SD Card. Now you can Create Your Folders on the SD Card. Use filemanger to do a search for "*.smc" select all of the files and move them into another directory.
How to make a rom hack with soniced zip#
Select ALL the ZIP files in the directory, right click on the selection and you'll see 7ZIP, which will let you extract All of them in one shot. Windows won't allow you to extract them all.
How to make a rom hack with soniced zip file#
When you extract this ZIP File you will get 700+ ZIP Files in one directory.
How to make a rom hack with soniced how to#
No, This version you have accomplished is the Hivebrain, I am using it in my hack, but with a version adapted to SSRG with that intro.I was able to create a complete SNES Game ROM Pack using my SuperEverdrive Cartridge! I Know Exactly How to Do It and I know what problems Windows 10 Users are going to run into.Yes, Microsoft Stinks.įile Manager (Even the command line) can't extract multiple.
How to make a rom hack with soniced 64 Bit#
the only thing I noticed which i'm pretty sure doesn't meter is the type of disassembly, I got the disassembly from the sonic retro github like you recommended, but most people I sew on youtube and the game in the toruial seem to use a different kind of disassembly , I was able to download it, but unfortunately it didn't work, for some reason it gives me an error saying that this 16-bit program can't work on my 64 bit softwere, any ideas? I have no idea what to do or what the problem is, but I see people on youtube saving their mappings and they can do it just fine.

I then did a test and I noticed that the original file is 18kb, while the new one is 12kb through no changes were made, I think that kinds of hints the problem, but I just encase also tried to save them through something else called "Flex" which seem to be alternate to "SonicMapEd", but it also gave me the same results. I don't think you can answer me this,but I feel like I should share this, after experimenting a bit, I noticed that the problem comes from saving the maps files, for some reason when I save it, even if I save it without any change they will cause the rebuild to fail. It never happened to me, even I have made a hack with him you see, as a test I tried to import a megaman 8-bit sprite as sonic's standing sprite, how ever that sprites requires 3x3 tiles and not the usual 3x5 tiles, so Idid what he said and got rid of all the tiles that doesn't touch the sprite and and made a new sprite and all of those stuff, and megaman seemd to have been imported correctly, I put him instead of the sonic standing sprite and then simply saved everything, but I yet can't rebuild the rom, and in the error text file there is a list of all the other sprites names, so what ever I did must have affected those as well now part 1 worked fine for me, but I was more interested in part 2 which didn't worked out as expected. I tried to do everything the guy said and I can't rebuild the file due to errors.I know the guy said " you fucked up, now go read everything over again" and I did, and it should work, through there is one thing I did which I am questioning. Ok, I wen't through the whole tutorial, both parts, and I learned a lot about the program and how to use it. You need the Sonic 1 disassembly, I recommend the GitHub version, you can download on Sonic Retro, just search on Google anyways if you have expirience with this and know how to use it and sugest me what I should do, then you're welcome to help. I also want to mention I tried to use tile layer pro, and I really don't know how to use it when it comes to sonic, sonic just has so many tiles, and the different color palate the program gives me doesn't help me recognize them, I just don't know what to do, Edited Novemby Baraksha I know the program sonik sprites and I tried it, drawing on the sprites works, but for some reason I don't get a lot of colors to work with, acording to the description of the program on sonic retro it can also import picture, but I don't know how to do that there, it has to do with scripting. best gba rom hacks pokemon download 2017 visit pokemon gba rom hack with mega evolution ash greninja gameplay download. I recently decided that I want to learn more about how to make my own rom hacks. I always imagined it would be not to hard since there are a lot of sonic rom hacks that had to do with changing the chatacter sprites, but I guess I didn't know what I was going in to. my problem is that I don't want to simply drew on sonic's sprites, I want to replace them with pictures I have. you know, something like this. I'm not sure if this subject is related here, if it isn't then please place it where it belongs or sugest me a different
